Show HN: Singularity – memory that makes coding agents cheaper on repeat work https://ift.tt/PAExuho

Show HN: Singularity – memory that makes coding agents cheaper on repeat work Coding agents start every session from zero. Ask Claude Code for a change like one it made last week and it reads the same files again, falls into the same test traps again, and you pay for all of it again. Singularity learns from your finished sessions (change committed, tests passing): where each kind of change goes in this repo, how it gets checked, and the mistakes made along the way. When the next task starts, a hook hands the agent the workflows that fit, pointed at the code as it is today. Picking them is plain text matching with no model call. It stores where to edit, never the code itself. Results, medians of 3–4 runs per side, hidden tests decide pass/fail, every run passed. On excalidraw: - A long task with four changes, all of kinds memory had learned: 1.9M → 423k tokens, $0.81 → $0.30, 28.5 → 9.5 turns. - The same kind of task, but two of the four changes were bugs it had never seen: 39% fewer tokens, 38% lower cost. The unseen bugs cost the same with or without memory. - Where it doesn't help: small tasks in validator.js and one-off bug fixes. The difference there is about zero, within noise. Each measurement was written down before it was run. The plans and results are in the repo. Caveats: 3–4 runs per side, mostly one repo. Only Claude Code sessions are learned from; Codex, Gemini CLI and Droid get the hand-over through their hooks. Learning uses your Claude account (about $0.25 a round, capped at $1 a day, and only if you opt in). Everything is stored locally in ~/.singularity. Install (Windows PowerShell and more options in the README): curl -fsSL https://ift.tt/JGS5ax0 | sh I'd love to hear where it breaks on your repos, and what memory should carry for one-off work like bug fixes. https://ift.tt/ZcPbrfD October 8, 2026 at 01:47AM

Show HN: Coding Agent with Cost Saving Built-In https://ift.tt/ek95Uso

Show HN: Coding Agent with Cost Saving Built-In Hey we just launch Wiyomi, coding agent with built-in cost-saving strategy. We want to help developer and engineering team reduce AI waste and build more. I would appreciate if you can try it and give me feedback! thank you. https://www.wiyomi.com/ October 8, 2026 at 12:46AM

Show HN: Opposable – Computer Use for iPhone and Android https://ift.tt/nFIvNr2

Show HN: Opposable – Computer Use for iPhone and Android hey! we built Opposable (named because it gives your AI thumbs to use a smartphone) to bring the computer use revolution to smartphones in a easy-to-use and not too hacky way. most of our life is already on our phones, this enables you to do a lot of things while the phone is in your back pocket. some things /are/ hacks, like using a flashable bluetooth dongle to play as a keyboard+mouse to control iPhones.. but it works! https://ift.tt/9qCXSgt October 7, 2026 at 11:47PM

Show HN: Every number in a tiny GPT, from one forward pass to one step of RLHF https://ift.tt/RmUufjA

Show HN: Every number in a tiny GPT, from one forward pass to one step of RLHF Source: https://ift.tt/u6qgYwr Was taking a course on reasoning LMs with a 50% project component. Shortly after I started, I realised I didn't fully understand how these work. I know the architecture and the theory and steps but still there are stages where either the purpose, or the functioning was unclear to me and so I wanted an interactive walkthrough of one token's generation. So here it is, made with Opus 5.5. It's a step by step walkthrough of a toy GPT-2 like model. Every matrix fits on screen, every number is computed live in the browser, and hovering over any cell shows the exact math of that step. It covers inference -- following the generation of one token from tokensiation to sampling, one training step of pretraining, and one PPO iteration of RLHF for post-training. Inspired in part by Brendan Bycroft's LLM visualization ( https://ift.tt/LUQd2HC ) https://llm.manogya.dev October 7, 2026 at 01:44AM

Show HN: Arcadeia – A self-hosted media library with animated video previews https://ift.tt/C5yWa6L

Show HN: Arcadeia – A self-hosted media library with animated video previews https://ift.tt/dkex9mB October 4, 2026 at 09:33AM

Show HN: Aldo Coach, a workout log with an AI coach that sees every set https://ift.tt/JTr8kOG

Show HN: Aldo Coach, a workout log with an AI coach that sees every set https://ift.tt/eCKOEol October 6, 2026 at 02:56AM

Show HN: PolyRoll – A 3D Marble Game for Mobile/Desktop https://ift.tt/hH079wy

Show HN: PolyRoll – A 3D Marble Game for Mobile/Desktop Inspired by games like "super monkey ball" and good 'ol "marble blast".. PolyRoll is basically their evil clone.. Uses a combo of "three.js" and "cannon-es" --------- Backstory: --------- 3 months ago I stopped at my buddy's house.. he showed me his Claude-code setup.. I had never tried agentic coding so I figured, why not try to make a game? After some brainstorming and developing a plan with gemini-pro, we set sonnet off on his merry way and went for a swim... About an hour or two later we had a working game (though it was't great, buggy)... After some more prompts to kill the bugs, tweak the play-feel and camera physics- we did some mobile optimizations, added the animations, and designed a d-pad by sending sonnet a photo mockup of the custom buttons we wanted... For a game made in the span of about 6-8 hours total, it's not bad! Quite difficult/ frustrating at times though.. Some levels get glitchy, and we left it kinda messy/low-poly on purpose! I don't think my friend has much interest in developing the game further, and I don't have Claude-code, so I figured why not post the game here now so others may enjoy... ---- NOTE: ---- The levels are entirely procedurally generated, no two levels are ever the same... If you get stuck on a level just reload, you may get easier levels at the expense of starting the game over at level 1 (sorry no saves).. technically infinite, but the levels get very difficult! Good luck have fun! https://ift.tt/lOVg6zq October 6, 2026 at 12:41AM

Show HN: Singularity – memory that makes coding agents cheaper on repeat work https://ift.tt/PAExuho

Show HN: Singularity – memory that makes coding agents cheaper on repeat work Coding agents start every session from zero. Ask Claude Code f...