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Show HN: Semantics to SQL in Rust, ~70µs per query https://ift.tt/M7qjaKx
Show HN: Semantics to SQL in Rust, ~70µs per query 0sql is an open-source semantic layer engine written in Rust.
Compared to Cube and Metricflow, here are the major differences:
- Partition aware, agg aware, and compute engine aware semantic routing.
- Comprehensive suite of measures out of the box.
- Snapshot, LOD, compound, ratios, calculations, cross-domain, and run time measure transformations.
- Automatic data blending across fact domains.
- Row level security built-in. Website: https://0sql.io/
Blog post: https://ift.tt/cK1VERC Please send feedbacks and issues on Github. https://ift.tt/5y7czRb October 19, 2026 at 03:29AM
Show HN: Qwen3-4B with the AI writing tics trained out https://ift.tt/bMUgPEu
Show HN: Qwen3-4B with the AI writing tics trained out https://ift.tt/YcvlbQm October 19, 2026 at 03:00AM
Show HN: I re-read the terms of 175 AI tools twice; 60% changed in 15 weeks https://ift.tt/0di4AjH
Show HN: I re-read the terms of 175 AI tools twice; 60% changed in 15 weeks https://ift.tt/B9AmT7u October 19, 2026 at 01:07AM
Show HN: The Zelda timeline to catch up before the Ocarina of Time remake https://ift.tt/TeOkgLY
Show HN: The Zelda timeline to catch up before the Ocarina of Time remake I made this ahead of the Ocarina of Time remake which comes out in 17 days. I remember the feeling of playing it as a kid but I hadn’t kept up with the story so I built a timeline to catch up before the Door of Time reopens. Nintendo’s own timeline is the authority here (Hyrule Historia and their chronicle page). The fun part was rethinking how to visualize it. It branches at the end of Ocarina into three eras depending on whether Link wins or loses, so each era is its own thread on the cloth. The threads meet again much later with Breath of the Wild. I had a lot of help from Claude. I’d often thought about building things like this but never found the time between the day job and the rest of life. https://ift.tt/xpu6WZz October 18, 2026 at 03:06AM
Show HN: CallSitter – bot that answers my calls and wastes scammers' time https://ift.tt/pFHnyGP
Show HN: CallSitter – bot that answers my calls and wastes scammers' time Anyone else get a lot of dumb scam calls? These days I mostly get them on my mobile. I used to just ignore them, but then I got fed up and built a bot that answers my calls and wastes their time. It runs on OpenAI Live 1. Jev classifies each call as spam, scam or genuine and steers the bot accordingly. Works like a charm. All my calls go to the bot now. I can also steer it from Telegram mid-call. In this one the bot ended up accusing the scammer of being an AI :)
https://www.youtube.com/watch?v=SpuTzRg8_fU https://ift.tt/R4LhWS2 October 18, 2026 at 02:24AM
Show HN: A forest's wildlife, synthesized live in Rust, playable in the browser https://ift.tt/KdYkqBT
Show HN: A forest's wildlife, synthesized live in Rust, playable in the browser https://ift.tt/DiVFl69 October 18, 2026 at 02:09AM
Show HN: Benchmarking LLM ability to code in an adversarial language https://ift.tt/PYH9XMx
Show HN: Benchmarking LLM ability to code in an adversarial language https://ift.tt/3dA8mzr October 17, 2026 at 11:53PM
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Show HN: Semantics to SQL in Rust, ~70µs per query https://ift.tt/M7qjaKx
Show HN: Semantics to SQL in Rust, ~70µs per query 0sql is an open-source semantic layer engine written in Rust. Compared to Cube and Metric...
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submitted by /u/Dull_Tonight [link] [comments] source https://www.reddit.com/r/worldnews/comments/pehy48/housing_secretary_robert_je...
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Show HN: Sprite Garden - HTML Canvas 2D sandbox and farming Sprite Garden: https://kherrick.github.io/sprite-garden/ A 2D sandbox exploratio...
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Show HN: Lindra – generate browser agents to automate any website Hi HN, We’re one month into building Lindra, a platform that turns any web...